![]() ![]() The most important things to fill out here are the Product Information and the Build Settings. ![]() To start with let's look at the General Settings. In this article we'll only run through the import parts of the Game Options for building the final game package, but you can find complete information for each section from the GameMaker manual. The Android Game Options can be opened from the Asset Browser's Options menu (just double-click on the Android entry), and it's here that you set up all the details for store-ready packages: Once you can test on a device you are almost ready to build your game package, but first you need to take a moment to revise the different Game Options. If you haven't already gone through this process, please see the following article and then return to this one: ![]() ![]() apk file which can then be uploaded to one of the multiple Android stores (like Google Play or Amazon).Īctually compiling a package is very straightforward as long as you have previously set up GameMaker for testing and can get your project to run on your test device(s). This article outlines the process of compiling your GameMaker project into an Android. ![]()
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